Illinois General Assembly - Full Text of HB3418
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Full Text of HB3418  99th General Assembly

HB3418 99TH GENERAL ASSEMBLY

  
  

 


 
99TH GENERAL ASSEMBLY
State of Illinois
2015 and 2016
HB3418

 

Introduced , by Rep. Arthur Turner

 

SYNOPSIS AS INTRODUCED:
 
230 ILCS 40/15
230 ILCS 40/45
230 ILCS 40/50

    Amends the Video Gaming Act. Provides that central communication system vendors may develop and provide information regarding gaming devices or individual gaming performance data to all manufacturers related to their respective video gaming terminals. Provides that publicly held corporations that have a registration statement filed or pending with the federal Securities and Exchange Commission seeking and possessing a license under the Act are not required to disclose the identity of every person, association, trust, corporation, or limited liability company having a greater than 1% direct or indirect pecuniary interest in the video gaming terminal operation for which license is sought. Provides that licenses issued to licensed establishments, licensed veterans establishment, licensed truck stop establishments, licensed technicians, and licensed terminal handlers shall be renewed annually. Provides that, upon expiration of an initial license, for licenses issued to manufacturers, distributors, suppliers, and terminal operators, licenses are to be issued annually for 3 years, and then shall be valid for up to 4 years in the Board's discretion. Provides that licenses for manufacturers, distributors, suppliers, terminal operators, licensed establishments, licensed fraternal establishments, licensed veterans establishments, and licensed truck stop establishments are not assignable or transferrable without prior approval of the Board or as provided by Board rule. Effective immediately.


LRB099 10040 MLM 30263 b

 

 

A BILL FOR

 

HB3418LRB099 10040 MLM 30263 b

1    AN ACT concerning gaming.
 
2    Be it enacted by the People of the State of Illinois,
3represented in the General Assembly:
 
4    Section 5. The Video Gaming Act is amended by changing
5Sections 15, 45, and 50 as follows:
 
6    (230 ILCS 40/15)
7    Sec. 15. Minimum requirements for licensing and
8registration. Every video gaming terminal offered for play
9shall first be tested and approved pursuant to the rules of the
10Board, and each video gaming terminal offered in this State for
11play shall conform to an approved model. For the examination of
12video gaming machines and associated equipment as required by
13this Section, the Board may utilize the services of one or more
14independent outside testing laboratories that have been
15accredited by a national accreditation body and that, in the
16judgment of the Board, are qualified to perform such
17examinations. Every video gaming terminal offered in this State
18for play must meet minimum standards set by an independent
19outside testing laboratory approved by the Board. Each approved
20model shall, at a minimum, meet the following criteria:
21        (1) It must conform to all requirements of federal law
22    and regulations, including FCC Class A Emissions
23    Standards.

 

 

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1        (2) It must theoretically pay out a mathematically
2    demonstrable percentage during the expected lifetime of
3    the machine of all amounts played, which must not be less
4    than 80%. The Board shall establish a maximum payout
5    percentage for approved models by rule. Video gaming
6    terminals that may be affected by skill must meet this
7    standard when using a method of play that will provide the
8    greatest return to the player over a period of continuous
9    play.
10        (3) It must use a random selection process to determine
11    the outcome of each play of a game. The random selection
12    process must meet 99% confidence limits using a standard
13    chi-squared test for (randomness) goodness of fit.
14        (4) It must display an accurate representation of the
15    game outcome.
16        (5) It must not automatically alter pay tables or any
17    function of the video gaming terminal based on internal
18    computation of hold percentage or have any means of
19    manipulation that affects the random selection process or
20    probabilities of winning a game.
21        (6) It must not be adversely affected by static
22    discharge or other electromagnetic interference.
23        (7) It must be capable of detecting and displaying the
24    following conditions during idle states or on demand: power
25    reset; door open; and door just closed.
26        (8) It must have the capacity to display complete play

 

 

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1    history (outcome, intermediate play steps, credits
2    available, bets placed, credits paid, and credits cashed
3    out) for the most recent game played and 10 games prior
4    thereto.
5        (9) The theoretical payback percentage of a video
6    gaming terminal must not be capable of being changed
7    without making a hardware or software change in the video
8    gaming terminal, either on site or via the central
9    communications system.
10        (10) Video gaming terminals must be designed so that
11    replacement of parts or modules required for normal
12    maintenance does not necessitate replacement of the
13    electromechanical meters.
14        (11) It must have nonresettable meters housed in a
15    locked area of the terminal that keep a permanent record of
16    all cash inserted into the machine, all winnings made by
17    the terminal printer, credits played in for video gaming
18    terminals, and credits won by video gaming players. The
19    video gaming terminal must provide the means for on-demand
20    display of stored information as determined by the Board.
21        (12) Electronically stored meter information required
22    by this Section must be preserved for a minimum of 180 days
23    after a power loss to the service.
24        (13) It must have one or more mechanisms that accept
25    cash in the form of bills. The mechanisms shall be designed
26    to prevent obtaining credits without paying by stringing,

 

 

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1    slamming, drilling, or other means. If such attempts at
2    physical tampering are made, the video gaming terminal
3    shall suspend itself from operating until reset.
4        (14) It shall have accounting software that keeps an
5    electronic record which includes, but is not limited to,
6    the following: total cash inserted into the video gaming
7    terminal; the value of winning tickets claimed by players;
8    the total credits played; the total credits awarded by a
9    video gaming terminal; and pay back percentage credited to
10    players of each video game.
11        (15) It shall be linked by a central communications
12    system to provide auditing program information as approved
13    by the Board. The central communications system shall use a
14    standard industry protocol, as defined by the Gaming
15    Standards Association, and shall have the functionality to
16    enable the Board or its designee to activate or deactivate
17    individual gaming devices from the central communications
18    system. In no event may the communications system approved
19    by the Board limit participation to only one manufacturer
20    of video gaming terminals by either the cost in
21    implementing the necessary program modifications to
22    communicate or the inability to communicate with the
23    central communications system.
24        (16) The Board, in its discretion, may require video
25    gaming terminals to display Amber Alert messages if the
26    Board makes a finding that it would be economically and

 

 

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1    technically feasible and pose no risk to the integrity and
2    security of the central communications system and video
3    gaming terminals.
4    The Board may adopt rules to establish additional criteria
5to preserve the integrity and security of video gaming in this
6State. The central communications system vendor may be licensed
7as a video gaming terminal manufacturer or a video gaming
8terminal distributor, or both, but in no event shall the
9central communications system vendor be licensed as a video
10gaming terminal operator.
11    The Board shall not permit the central communication system
12vendor to develop or use development of information regarding
13or the use by any licensee of gaming device or individual game
14performance data for its or its affiliates' exclusive use or
15benefit. The central communication system vendor may develop
16and provide information regarding gaming devices or individual
17gaming performance data to all manufacturers related to their
18respective video gaming terminals. Nothing in this Act shall
19inhibit or prohibit the Board from the use of gaming device or
20individual game performance data in its regulatory duties. The
21Board shall adopt rules to ensure that all licensees are
22treated and all licensees act in a non-discriminatory manner
23and develop processes and penalties to enforce those rules.
24(Source: P.A. 98-31, eff. 6-24-13; 98-377, eff. 1-1-14; 98-582,
25eff. 8-27-13; 98-756, eff. 7-16-14.)
 

 

 

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1    (230 ILCS 40/45)
2    Sec. 45. Issuance of license.
3    (a) The burden is upon each applicant to demonstrate his
4suitability for licensure. Each video gaming terminal
5manufacturer, distributor, supplier, operator, handler,
6licensed establishment, licensed truck stop establishment,
7licensed fraternal establishment, and licensed veterans
8establishment shall be licensed by the Board. The Board may
9issue or deny a license under this Act to any person pursuant
10to the same criteria set forth in Section 9 of the Riverboat
11Gambling Act.
12    (a-5) The Board shall not grant a license to a person who
13has facilitated, enabled, or participated in the use of
14coin-operated devices for gambling purposes or who is under the
15significant influence or control of such a person. For the
16purposes of this Act, "facilitated, enabled, or participated in
17the use of coin-operated amusement devices for gambling
18purposes" means that the person has been convicted of any
19violation of Article 28 of the Criminal Code of 1961 or the
20Criminal Code of 2012. If there is pending legal action against
21a person for any such violation, then the Board shall delay the
22licensure of that person until the legal action is resolved.
23    (b) Each person seeking and possessing a license as a video
24gaming terminal manufacturer, distributor, supplier, operator,
25handler, licensed establishment, licensed truck stop
26establishment, licensed fraternal establishment, or licensed

 

 

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1veterans establishment shall submit to a background
2investigation conducted by the Board with the assistance of the
3State Police or other law enforcement. To the extent that the
4corporate structure of the applicant and applicable securities
5laws allow allows, the background investigation shall include
6any or all of the following as the Board deems appropriate or
7as provided by rule for each category of licensure: (i) each
8beneficiary of a trust, (ii) each partner of a partnership,
9(iii) each member of a limited liability company, (iv) each
10director and officer of a publicly or non-publicly held
11corporation, (v) each stockholder of a non-publicly held
12corporation, (vi) each stockholder of 5% or more of a publicly
13held corporation, or (vii) each stockholder of 5% or more in a
14parent or subsidiary corporation.
15    (c) Each person seeking and possessing a license as a video
16gaming terminal manufacturer, distributor, supplier, operator,
17handler, licensed establishment, licensed truck stop
18establishment, licensed fraternal establishment, or licensed
19veterans establishment shall, to the extent that the corporate
20structure of the applicant and applicable securities laws
21allow, disclose the identity of every person, association,
22trust, corporation, or limited liability company having a
23greater than 1% direct or indirect pecuniary interest in the
24video gaming terminal operation for which the license is sought
25as the Board deems appropriate or as provided for by rule for
26each category of licensure; however, a publicly held

 

 

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1corporation that has a registration statement filed or pending
2with the federal Securities and Exchange Commission, or its
3equivalent, is not required to provide information under this
4Section. If the disclosed entity is a trust, the application
5shall disclose the names and addresses of the beneficiaries; if
6a corporation, the names and addresses of all stockholders and
7directors; if a limited liability company, the names and
8addresses of all members; or if a partnership, the names and
9addresses of all partners, both general and limited.
10    (d) No person may be licensed as a video gaming terminal
11manufacturer, distributor, supplier, operator, handler,
12licensed establishment, licensed truck stop establishment,
13licensed fraternal establishment, or licensed veterans
14establishment if that person has been found by the Board to:
15        (1) have a background, including a criminal record,
16    reputation, habits, social or business associations, or
17    prior activities that pose a threat to the public interests
18    of the State or to the security and integrity of video
19    gaming;
20        (2) create or enhance the dangers of unsuitable,
21    unfair, or illegal practices, methods, and activities in
22    the conduct of video gaming; or
23        (3) present questionable business practices and
24    financial arrangements incidental to the conduct of video
25    gaming activities.
26    (e) Any applicant for any license under this Act has the

 

 

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1burden of proving his or her qualifications to the satisfaction
2of the Board. The Board may adopt rules to establish additional
3qualifications and requirements to preserve the integrity and
4security of video gaming in this State.
5    (f) A non-refundable application fee shall be paid at the
6time an application for a license is filed with the Board in
7the following amounts:
8        (1) Manufacturer..........................$5,000
9        (2) Distributor...........................$5,000
10        (3) Terminal operator.....................$5,000
11        (4) Supplier..............................$2,500
12        (5) Technician..............................$100
13        (6) Terminal Handler..............................$50
14    (g) The Board shall establish an annual fee for each
15license not to exceed the following:
16        (1) Manufacturer.........................$10,000
17        (2) Distributor..........................$10,000
18        (3) Terminal operator.....................$5,000
19        (4) Supplier..............................$2,000
20        (5) Technician..............................$100
21        (6) Licensed establishment, licensed truck stop
22    establishment, licensed fraternal establishment,
23    or licensed veterans establishment..............$100
24        (7) Video gaming terminal...................$100
25        (8) Terminal Handler..............................$50
26    (h) A terminal operator and a licensed establishment,

 

 

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1licensed truck stop establishment, licensed fraternal
2establishment, or licensed veterans establishment shall
3equally split the fees specified in item (7) of subsection (g).
4(Source: P.A. 97-1150, eff. 1-25-13; 98-31, eff. 6-24-13;
598-587, eff. 8-27-13; 98-756, eff. 7-16-14.)
 
6    (230 ILCS 40/50)
7    Sec. 50. Distribution of license fees; expiration of
8licenses; transfer of licenses.
9    (a) All fees collected under Section 45 shall be deposited
10into the State Gaming Fund.
11    (b) Fees collected under Section 45 shall be used as
12follows:
13        (1) Twenty-five percent shall be paid, subject to
14    appropriation by the General Assembly, to the Department of
15    Human Services for administration of programs for the
16    treatment of compulsive gambling.
17        (2) Seventy-five percent shall be used for the
18    administration of this Act.
19    (c) All initial licenses issued by the Board under this Act
20shall be valid for one year, are renewable annually unless
21sooner cancelled or terminated. No license issued under this
22Act is transferable or assignable.
23    (d) Upon expiration of the initial license, licenses issued
24to licensed establishments, licensed fraternal establishment,
25licensed veterans establishment, licensed truck stop

 

 

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1establishments, licensed technicians, and licensed terminal
2handlers by the Board shall be: (1) valid for one year, unless
3sooner cancelled or terminated, and (2) renewed annually upon a
4determination by the Board that the licensee continues to meet
5all of the requirements of this Act and the Board's rules.
6    (e) Upon expiration of the initial license, and for 3 years
7thereafter, licenses issued to manufacturers, distributors,
8suppliers, and terminal operators shall be: (1) valid for one
9year, unless sooner cancelled or terminated, and (2) renewed
10annually upon a determination by the Board that the licensee
11continues to meet all of the requirements of this Act and the
12Board's rules; thereafter, such licenses shall be (1) valid for
13up to 4 years in the Board's discretion, and (2) renewed upon a
14determination by the Board that the licensee continues to meet
15all of the requirements of this Act and the Board's rules.
16    (f) Nothing in this Section shall prohibit the Board from
17investigating any licensee to determine that the licensee
18continues to meet all of the requirements of this Act and the
19Board's rules.
20    (g) Licenses for manufacturers, distributors, suppliers,
21terminal operators, licensed establishments, licensed
22fraternal establishments, licensed veterans establishments,
23and licensed truck stop establishments are not assignable or
24transferrable without prior approval by the Board or as
25provided by Board rule.
26(Source: P.A. 96-34, eff. 7-13-09; 96-37, eff. 7-13-09.)
 

 

 

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1    Section 99. Effective date. This Act takes effect upon
2becoming law.